![]() 2016’s Titanfall 2 was excellent, but it was quickly left to rot at the hands of hackers who repeatedly overload its servers – Electronic Arts shifted that development team’s priorities to the cash cow that is Apex Legends, a decent game stuffed full of loot boxes, battles passes and cosmetics. It’s difficult to recall the last big-budget title that genuinely impressed me with anything more than its graphics. ![]() I struggle to think of a more generic AAA experience than Forspoken, which does a mediocre job treading the exact same path left by the likes of Assassin’s Creed, Middle-earth, Destiny, Far Cry and countless others. ![]() The time you don’t waste in cutscenes is spent running around in desolate open plains and fighting hordes of monsters. Of course, Cuff and Frey exchange plenty of sassy one-liners throughout the journey. Frey acquires a magical, sentient bracelet known as “Cuff” – very clever stuff – and must use her newfound powers to return home. The story is set in the fantasy world of Athia, where protagonist Frey Holland is mysteriously transported to from modern-day New York City. After all, there’s only so many times big-budget studios can cobble together a cinematic third-person action-adventure game before the niche is completely devoid of originality. The highly anticipated Forspoken was released on Tuesday, and despite its lofty cinematic presentation, its reception was about what I expected: middling.
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